using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;   //   for Texture2D
using Microsoft.Xna.Framework;  //  for Vector2

namespace zombieArena
{
    class Nuke : Bullet
    {
        public Nuke(Texture2D bt)
        {
            position = new Vector2(400f, 300f);
            velocity = new Vector2(0f, 0f);
            bulletTexture = bt;
            state = 1;
            hitRadius = 10000f;
            lifeTime = 0f;
            maxLifeTime = 60f;
            midPoint = new Vector2(bt.Width / 2, bt.Height / 2);
        }
    }
}
